When Fast Bounce is enabled, the bounce operation is performed by streaming audio as fast as possible through all mixers and buses in the project. During a fast bounce operation, all hardware outputs are temporarily disabled and the bounce is performed silently.
Note: There is no sonic degradation by performing a fast bounce since it uses the same operation that is performed during normal playback.There are a few limitations to the Fast Bounce operation:
You cannot perform a fast bounce if the audio contains any External Insert plug-ins. Since the External Insert plug-in is typically used to receive audio from external hardware, SONAR’s audio output must be sent to the external hardware in real-time. SONAR will display an error message if you attempt to bounce audio that is routed to the External Insert plug-in.
Certain software instruments, such as samplers, cannot process audio faster than real-time and will produce glitches when operated in fast bounce mode.When Fast Bounce is disabled, the bounce is performed in real-time by actually playing back the project audibly in similar fashion to standard playback. In real-time bounce mode, all audio hardware inputs and outputs are active in order to allow I/O to external hardware inserts.If you manually stop playback during the bounce operation, SONAR will prompt you if you want to keep or cancel the bounce.When Fast Bounce is disabled, the real-time bounce operation can be performed either silently or audibly.The following dialogs have a new Audible Bounce option:When Audible Bounce is unchecked, no audio output will be heard during the bounce process. When in real-time bounce mode (Fast Bounce unchecked) and Audible Bounce is enabled, you can hear the output of the mixdown.
Note: Depending on the gain stages used in the project and the mixdown options selected–such as bouncing with source category assigned to Tracks, or with mute/solo or automation disabled in the bounce settings or while freezing tracks–the output may be louder or softer than during normal playback. Please be sure to turn down the master output level before using real-time audible bounce under these scenarios to avoid the possibility of speaker damage.
1. Click the Track view Tracks menu and choose Bounce to Track(s) to open the Bounce to Track(s) dialog box.
2. When performing a real-time bounce operation, you can use the Pause button as a toggle to temporarily reduce the frequency of GUI updates. This maximizes CPU resources for the audio engine and can be useful while playing projects that consume a lot of CPU, to help avoid dropouts.Sidechain inputs are not automatically included when you bounce a selection. If you want to bounce the output of a single track that contains a sidechain plug-in, the easiest solution is to also select all tracks that contribute to the plug-in’s sidechain input, and do a bounce with Fast Bounce disabled and the Source Category set to “Tracks”.
Note: Freezing a track with sidechain inputs will not include the sidechain input. If you need to free up CPU on a track that includes a sidechain, use the bounce command with all sidechain sources explicitly selected in the mix.
Tip - Searching Documentation
Tip: To search for a specific topic, type your search query in the Search Cakewalk.com field at the top right of this page.
When the search results appear, click which product's documentation you would like to search to filter the search results further.
Note - Using Offline Help
Note: If you prefer to always use offline Help, go to Edit > Preferences > File > Advanced in your Cakewalk software and select Always Use Offline Help.
If you are not connected to the internet, your Cakewalk software will default to showing offline help until an internet connection becomes available.