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Mixing ► Real-time bounce

When Fast Bounce is enabled, the bounce operation is performed by streaming audio as fast as possible through all mixers and buses in the project. During a fast bounce operation, all hardware outputs are temporarily disabled and the bounce is performed silently.
Note: There is no sonic degradation by performing a fast bounce since it uses the same operation that is performed during normal playback.
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You cannot perform a fast bounce if the audio contains any External Insert plug-ins. Since the External Insert plug-in is typically used to receive audio from external hardware, SONAR’s audio output must be sent to the external hardware in real-time. SONAR will display an error message if you attempt to bounce audio that is routed to the External Insert plug-in.
When Fast Bounce is disabled, the bounce is performed in real-time by actually playing back the project audibly in similar fashion to standard playback. In real-time bounce mode, all audio hardware inputs and outputs are active in order to allow I/O to external hardware inserts.
When Fast Bounce is disabled, the real-time bounce operation can be performed either silently or audibly.
The following dialogs have a new Audible Bounce option:
When Audible Bounce is unchecked, no audio output will be heard during the bounce process. When in real-time bounce mode (Fast Bounce unchecked) and Audible Bounce is enabled, you can hear the output of the mixdown.
Note: Depending on the gain stages used in the project and the mixdown options selected–such as bouncing with source category assigned to Tracks, or with mute/solo or automation disabled in the bounce settings or while freezing tracks–the output may be louder or softer than during normal playback. Please be sure to turn down the master output level before using real-time audible bounce under these scenarios to avoid the possibility of speaker damage.
1.
Click the Track view Tracks menu and choose Bounce to Track(s) to open the Bounce to Track(s) dialog box.
2.
Under Mix Enables, clear the Fast Bounce check box and select the Live Input check box.
When performing a real-time bounce operation, you can use the Pause button as a toggle to temporarily reduce the frequency of GUI updates. This maximizes CPU resources for the audio engine and can be useful while playing projects that consume a lot of CPU, to help avoid dropouts.
Sidechain inputs are not automatically included when you bounce a selection. If you want to bounce the output of a single track that contains a sidechain plug-in, the easiest solution is to also select all tracks that contribute to the plug-in’s sidechain input, and do a bounce with Fast Bounce disabled and the Source Category set to “Tracks”.
Note: Freezing a track with sidechain inputs will not include the sidechain input. If you need to free up CPU on a track that includes a sidechain, use the bounce command with all sidechain sources explicitly selected in the mix.

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