When you stretch an audio clip, AudioSnap uses a particular formula, or algorithm, to stretch the audio. The best algorithms take the most computing time and power to complete, so if AudioSnap always used the best available algorithms (the iZotope Radius algorithms), you would not be able to play back your clip in a reasonable amount of time to listen to the timing. That’s why you can choose a quick algorithm for “online” rendering (real-time playback), and a different algorithm for “offline” or non-real-time rendering. Offline rendering in an AudioSnap context usually means bouncing to track, but it also refers to other offline processes such as freezing tracks and applying effects. When you do any of these mixdown operations such as bouncing, exporting, or freezing, audio clips use the offline rendering algorithm you have chosen for them.
Note: The Online stretch method is for preview purposes only during playback. The final audio quality will be greatly improved after the Offline stretch method is applied during mixdown/export.
Do your AudioSnap time stretching, error correction, etc., with a quick algorithm: choose either Percussion or GrooveClip.
After your AudioSnap editing is finished, bounce to track with a better algorithm: choose one of the Radius choices, or for drum tracks, Percussion is usually the best choice.
Until your project is mixed and finalized, it is recommended that you use the Freeze function instead of Bounce to Track(s) or Bounce to Clip(s) if you need to temporarily off-load CPU processing power. For details, see To freeze an AudioSnap-enabled clip.
You can specify the default global online and offline stretch methods in the Preferences dialog box, for both regular audio clips and VocalSync clips.
1. Go to Edit > Preferences > Audio - Playback and Recording.
2. Under Stretch Methods, select the desired default Online Render and Offline Render modes. The online render mode is used for real-time playback, and the offline render mode is used for export, freeze, and bounce.Sonar uses the default stretch methods whenever the Online Render or Offline Render mode is set to Default in the Track Properties Inspector or Clip Properties Inspector (the inherited stretch method name is shown in parenthesis), but you can override the default render modes at the track and clip level.
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3. Every AudioSnap-enabled clip that you stretch or bounce uses the settings you choose for default stretch algorithms, except clips that you choose individual settings for.The AudioSnap palette displays the current stretch method of the selected clip. If you select multiple clips that have different stretch methods, the Online and Offline lists display (Multi).
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1. Do one of the following to open the Freeze Options dialog:
In the Track view, right-click any track’s Freeze button .
Right-click an audio track, and select Freeze > Freeze Options from the pop-up menu.
2. Make sure the Track FX check box is cleared.
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In the Track view, click the desired track’s Freeze button .
Right-click the track and select Freeze > Freeze Track from the pop-up menu.
2. Click the Track view Tracks menu and choose Bounce to Track(s) to open the Bounce to Track(s) dialog box.
3. In the Destination field, choose the track where you want your new audio clip to go.
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6. Enable all the options in the Mix Enables section.
7. Click OK.
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